1706. Where Will the Ball Fall
Where Will the Ball Fall
You have a 2-D grid
size m x n
representing a box, and you have n
balls. The box is open on the top and bottom sides.
Each cell in the box has a diagonal board spanning two corners of the cell that can redirect a ball to the right or to the left.
- A board that redirects the ball to the right spans the top-left corner to the bottom-right corner and is represented in the grid as
1
. - A board that redirects the ball to the left spans the top-right corner to the bottom-left corner and is represented in the grid as
-1
.
We drop one ball at the top of each column of the box. Each ball can get stuck in the box or fall out of the bottom. A ball gets stuck if it hits a "V" shaped pattern between two boards or if a board redirects the ball into either wall of the box.
Return an array answer
of size n
where answer[i]
is the column that the ball falls out of at the bottom after dropping the ball from the ith
column at the top, or -1
if the ball gets stuck in the box.
Example 1:
Input: grid = [[1,1,1,-1,-1],[1,1,1,-1,-1],[-1,-1,-1,1,1],[1,1,1,1,-1],[-1,-1,-1,-1,-1]] Output: [1,-1,-1,-1,-1] Explanation: This example is shown in the photo. Ball b0 is dropped at column 0 and falls out of the box at column 1. Ball b1 is dropped at column 1 and will get stuck in the box between column 2 and 3 and row 1. Ball b2 is dropped at column 2 and will get stuck on the box between column 2 and 3 and row 0. Ball b3 is dropped at column 3 and will get stuck on the box between column 2 and 3 and row 0. Ball b4 is dropped at column 4 and will get stuck on the box between column 2 and 3 and row 1.
Example 2:
Input: grid = [[-1]] Output: [-1] Explanation: The ball gets stuck against the left wall.
Example 3:
Input: grid = [[1,1,1,1,1,1],[-1,-1,-1,-1,-1,-1],[1,1,1,1,1,1],[-1,-1,-1,-1,-1,-1]] Output: [0,1,2,3,4,-1]
Constraints:
m == grid.length
n == grid[i].length
1 <= m, n <= 100
grid[i][j]
is1
or-1
.
const findBall = function(grid) {
const m = grid.length;
const n = grid[0].length;
const res = [];
for(let i = 0; i < n; i++) {
let r = 0;
let c = i;
while(r < m && r >= 0 && c < n) {
if(grid[r][c] === 1 && grid[r][c] === grid[r][c+1]) {
r++;
c++;
}
else if(grid[r][c] === -1 && grid[r][c] === grid[r][c-1]) {
r++;
c--;
}
else break;
}
if(r === m) res.push(c);
else res.push(-1);
}
return res;
};
function findBall(grid: number[][]): number[] {
const answer = [];
for(let i = 0 ; i < grid[0].length ; i++)
answer[i] = dfs(0, i, grid);
return answer;
};
function dfs(row: number, column: number, grid: number[][]) {
if(row === grid.length)
return column;
if(isBlockedEdge(row, column, grid) || isVShaped(row, column, grid))
return -1;
return dfs(row + 1, column + grid[row][column], grid);
}
function isBlockedEdge(row, column, grid){
return grid[row][column] === 1 && column === grid[0].length - 1 || grid[row][column] === -1 && column === 0;
}
function isVShaped(row, column, grid){
return grid[row][column] === 1 && grid[row][column + 1] === -1 || grid[row][column] === -1 && grid[row][column - 1] === 1;
}
var findBall = function(grid) {
function dfs(row, col) {
if (row === grid.length) return col;
let dir = grid[row][col];
if (dir === 1 && grid[row][col + 1] === 1) return dfs(row + 1, col + 1);
if (dir === -1 && grid[row][col - 1] === -1) return dfs(row + 1, col - 1);
return -1;
}
const output = [];
for (let i = 0; i < grid[0].length; i++) output.push(dfs(0, i));
return output;
};
/**
* @param {number[][]} grid
* @return {number[]}
*/
function findBall(grid) {
const rowCount = grid.length
const colCount = grid[0].length
const dp = build2DArray(rowCount, colCount)
const result = []
for (let i = 0; i < colCount; i++) {
// ball start from the top most position
let currentPosition = { row: 0, col: i }
let canThisBallPass = true
// in order to update the dp
const path = []
while (currentPosition.row < rowCount) {
path.push(currentPosition)
if (dp[currentPosition.row][currentPosition.col] !== null) {
canThisBallPass = dp[currentPosition.row][currentPosition.col]
break
}
const [isStuck, nextPosition] = getNextPosition(currentPosition, grid)
if (isStuck) {
canThisBallPass = false
break
} else {
currentPosition = nextPosition
}
}
// update dp
path.forEach((position) => {
dp[position.row][position.col] = canThisBallPass
})
result.push(canThisBallPass ? currentPosition.col : -1)
}
return result
}
const build2DArray = (row, col) => {
return Array(row)
.fill()
.map(() => Array(col).fill(null))
}
/**
* @return {[isStuck, nextPosition]}
*/
const getNextPosition = (currentPosition, grid) => {
if (grid[currentPosition.row][currentPosition.col] === 1) {
if (
currentPosition.col + 1 === grid[0].length || // it's a "\|"
grid[currentPosition.row][currentPosition.col + 1] === -1 // it's a "\/"
) {
return [true, null]
}
return [
false,
{ row: currentPosition.row + 1, col: currentPosition.col + 1 },
]
}
if (
currentPosition.col === 0 || // it's a "|/"
grid[currentPosition.row][currentPosition.col - 1] === 1 // it's a "\/"
) {
return [true, null]
}
return [false, { row: currentPosition.row + 1, col: currentPosition.col - 1 }]
}
Conclusion
That’s all folks! In this post, we solved LeetCode problem #1706. Where Will the Ball Fall
I hope you have enjoyed this post. Feel free to share your thoughts on this.
You can find the complete source code on my GitHub repository. If you like what you learn. feel free to fork 🔪 and star ⭐ it.
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Happy coding!
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